Pregame stradagies - discussion

Discussion and feedback on Construct 2

Post » Sat Nov 12, 2011 5:02 pm

I am in the planning stage of an adventure game. It will be 1024 x 768 and contain 28 full screen background images. Is that too stressful for C2?

The game will have buttons on the side and a status readout on the bottom so I was thinking that I would like to have the backgrounds set at sprites since they swapped more easily.   As this would be easier to manage the data and keep the interface vs layers or especially layouts. Thoughts?

Note: the game will be puzzle/strategy so there will be only minimum animation.
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Post » Sat Nov 12, 2011 9:28 pm

C2 should be able to handle that no problem. I personally would use layouts, as it sounds easier to set up obstacles that way, but I don't think it matters as long as it works - one of those 'there isn't a best way to do it' things.
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Post » Sat Nov 12, 2011 9:37 pm

construct is a big baddy that can handle anything
:D
so dont ask these questions you make construct sad
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Post » Sat Nov 12, 2011 9:53 pm

Thanks Arima
great avi BTW
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