@Arima - Thank you! Are there any other possible workarounds?
If it's quite large I assume making it a global object would probably cause problems for weaker devices since it would never be destroyed (from layout to layout) right?
@sqiddster - thanks for the reply! Its for a project that is not mine, it's a gif to explain the "story" - given it's size I expected a delay (it's quite large and just over 100 frames) they are concerned about the delay, so I was looking for solutions.
The delay seems to happen every time whereas sound delays after first loading are no longer there, so it must be combination of the size and the browser loading it when it is first drawn.
Thanks again for the replies, I always like learning more about improving performance wretchedshark2013-03-28 01:14:28