Preloading sounds = not working at all on iOS

Discussion and feedback on Construct 2

Post » Thu May 14, 2015 9:31 pm

So I've tried preloading sounds through the event editor (having imported the sounds correctly, including m4a versions) and it seems that the audio preload completion event doesn't trigger at all on iOS, regardless of browser.

Is there a way to make it work without enabling "Preload sounds" in the project settings (and thus forcing people to watch the ugly loader)?
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Post » Thu May 14, 2015 10:15 pm

Ok, it doesn't work on Android either. The event passes as true, but it doesn't actually preload when told to via events.
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Post » Fri May 15, 2015 3:48 am

im not sure but the preload option only work on sounds and not music so make sure you have you sounds under the right folders in c2
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Post » Sun May 24, 2015 10:36 pm

I don't know about iOS, but I found out that, on Android, Crosswalk versions above n°7 seem to be broken, as the "preload" and "loop" functions both don't work with me, whereas they worked before. So I went back to number 7 until the problem is solved, and everything is back to normal. Hope it helps you a bit. Goodnight !
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