This time Iam the one who needs help lol
what i try to do here is a patroling platform enemy with a vision area that when the player overlaps,the enemy will start chase the player, but only inside its patroling zone.
Sofar i got nearest to what i desire by using sprites for making the distance because playing with the system distance caused too much trouble....
Now heres what I need, I got two same enemies set up in their own patrol zone whos share same events and actions.
I need the enemy to ignore chasing actions when the other one spots the player so I can use this to create a level full of enemies with their own patrol zones.