Prevent Bounce - instead follow wall

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Post » Sun Jan 19, 2014 4:54 pm

I have a top/down shooter with wandering enemies. When the enemy walks towards me, he bounces off the wall like a ping pong. How do I make it so that he wanders along the edge of a wall instead?

- I have solids enabled
- I have line of sight enabled
- Bounce off: Yes (I have to do this otherwise, they walk through solids for some reason)
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