Preventing apps from being stolen

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Post » Thu Jan 09, 2014 12:33 am

Hey guys/gals, given the nature of these web apps, how do you go about keeping your game property from being stolen or copied? I'm a small time developer so I don't necessarily have a lawyer on retainer. What are your recommendations?

Thanks!
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Post » Thu Jan 09, 2014 7:16 am

The encrypt method C2 already offers, is a great first step:-)

On the other hand, you'all never be able to protect yourself. Not even the FBI can do that, so that they were hacked every half year by 16-years olds:-D
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Post » Thu Jan 09, 2014 1:46 pm

Please correct me if I'm wrone here, but C2 only minifies the javascript. I don't think there's any obfuscation going on. But anyway, yeah I was hoping there might be some additional options. Thanks for your reply, though!
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Post » Thu Jan 09, 2014 3:33 pm

The minification is obfuscation, right? The code is completely unuseable.

If you're worried about people stealing your assets, there's nothing you can do. By definition HTML5 is open.
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Post » Thu Jan 09, 2014 3:52 pm

Have you ever taken a look at the code? Its completely encrypted here!
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Post » Thu Jan 09, 2014 8:39 pm

Yeah, that's what I thought but just wanted to make sure.

(Technically speaking, minification is just the removal of unecessary characters like newlines, extra spaces, etc., so that the file itself is smaller. It's not encrypted, per se...)
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Post » Thu Jan 09, 2014 10:28 pm

It's pretty easy to rip images and sprites from any game, especially since there are tools to capture the screen and then "modified pixels", to single out animated objects.

In terms of regular players getting a copy of your game, maybe put a special thanks in the credits that stands out and says "Thank you all for purchasing the game and supporting my passion". Nice people generally will buy things if they have the money

However, stopping people from cloning your game is tricky. I guess the best to hope for is getting a copyright to at least stop people from reselling your game under their own name (and include your website in the game art, as well as maybe a text or code) so that people always know who really created it.Jayjay2014-01-09 22:29:59
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Fri Jan 10, 2014 5:53 am

Obfuscate the code heavily, implement a sitelock so that the game can only be played on your domain, and include branding within the game itself.

Beyond that, there's not a whole lot you can do.
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Post » Fri Jan 10, 2014 7:19 am

You don't even need a capture tool. When i use chrome and switch to coding mode, there is a library down left, showing every single png used.Beaverlicious2014-01-10 07:20:52
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