Preview Mode - CocoonJS Colission Boxes displaced

Bugs will be moved here once resolved.

Post » Sat Jul 27, 2013 11:12 pm

Normal CocoonJS export and every other platform/preview combination work as intended.

However ONLY when using Preview over Wifi to preview directly into CocoonJS, some collision boxes are skewed or displaced.
For example collision starts 20 pixels BELOW the bounding box of some objects.

This is very hard to reproduce and I can't make any simple CAPX where you reliably see the issue every time.
I can reliably reproduce it in a game I'm making, but I'd rather not put out a CAPX of that - I can send you link on a private message if you want to look into it.


Construct 2 version:
R139, CocoonJS 1.4Xionor2013-07-27 23:48:19
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Post » Mon Aug 05, 2013 4:30 pm

Closing, please provide a .capx or we cannot do anything about your report. This type of issue usually turns out to be a mistake in your events, which is why we require a .capx reproducing the issue.
Scirra Founder
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Post » Mon Aug 05, 2013 4:41 pm

Sent you a mail on [email protected] : )
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