Pricing: (FREE Lite Version+Paid version) VS Free ONLY

Ideas and discussion about publishing and distributing your games

Post » Wed Apr 20, 2016 3:07 pm

Hi guys,

I am looking for some input from the pros.
I am publishing my app soon. What pricing model and strategy should I go for?
I know I would be offering a FREE version of the game but I am wrestling with two different strategies:

Free lite version + Paid complete version VS Free complete version

What do you think would be the best option to maximise revenue?
The game comes with advertising and Iaps.

Thanks guys
B
11
S
2
Posts: 38
Reputation: 709

Post » Thu Apr 21, 2016 2:00 am

I'm sure that a complete free version is better.

But you can instead make a "free-to-play" version and make additional features available as in-app purchases.
B
103
S
24
G
11
Posts: 695
Reputation: 12,884

Post » Thu Apr 21, 2016 11:58 am

I prefer having a completely free app with ads and the option to buy a premium in-app item to get rid of the ads
B
25
S
11
G
9
Posts: 136
Reputation: 6,657

Post » Thu Apr 21, 2016 1:33 pm

It all depends on the game

I really enjoy the free lite versions as long as I don't get only a demo version. I love developers that only disable a few options that you don't miss when you start playing.

Free: if it only took you 2 afternoons of your time make it free (without ads)
If your game will be played like every day for the next weeks (Farmville, Bejeweled) free+ads will probably make you more money.

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
B
17
S
8
G
5
Posts: 340
Reputation: 4,707

Post » Thu Apr 21, 2016 6:21 pm

Thank you all for your input.
I will go for the FREE complete game as you all suggest.
B
11
S
2
Posts: 38
Reputation: 709


Return to Distribution and Publishing

Who is online

Users browsing this forum: No registered users and 0 guests