Pricing of Construct 2?

Discussion and feedback on Construct 2

Post » Sat Aug 06, 2011 7:19 pm

@Tom: oops....sorry Tom, never saw your reply.

Well, to be honest I don't know much since I've never bought anything online, most of the games and software I buy are from retail(CD/DVD).
But still, if you have more options for people they'll be more willing to buy C2.
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Post » Sat Aug 06, 2011 7:34 pm

Hi. I live in South Africa and here $60 is Very Expensive
$60= R413.40

In SA that's a lot of money and you can do a LOT with that cash

I will recommend that construct 2 must stay the same price as construct classic $0

Why pay for this application? there are members out there for like 3 years and they will not be able to afford to buy construct 2Stalker2472011-08-06 19:42:15
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Post » Sat Aug 06, 2011 8:12 pm

[QUOTE=Stalker247] Hi. I live in South Africa and here $60 is Very Expensive
$60= R413.40

In SA that's a lot of money and you can do a LOT with that cash

I will recommend that construct 2 must stay the same price as construct classic $0

Why pay for this application? there are members out there for like 3 years and they will not be able to afford to buy construct 2[/QUOTE]

This post really makes little sense.
If people can't afford construct 2, well then they'll stick to CC.

Scirra is a startup, a company: it needs incomes so that Ashley can keep working on C2.
And you suggest that they shouldn't earn anything of it ?
Don't be silly please.

The business plan of scirra makes a lot of sense, and I believe that they will keep in mind the best interest of the users.

I agree though that 60$ is a certain amount of money. Well, start saving now, you may have it by the time the definitive licensing policy is revealed.
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Post » Sat Aug 06, 2011 8:24 pm

Good Point, But if they want to price construct 2 it must a in a reasonably price like $10-30, They will still make loads of money out of this.

lets say they sell 50 for $15 it will leave them with $750
So.. Every week they can sell about 5 copies (depends of the construct popularity of construct 2) so every month they can earn about $300-400. + donations
I don't really know how much is $300, But I guess you can do something with it.
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Post » Sat Aug 06, 2011 8:25 pm

So that other users all around the wold can afford this application
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Post » Sat Aug 06, 2011 8:31 pm

There'll be a free version too which will have most of the features of the full version but they'll be delayed, so you shouldn't be worrying much because even if you can't afford it, the free version will always be there. :)abhilash28632011-08-06 20:31:47
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Post » Sat Aug 06, 2011 8:36 pm

For the tool it is intended to be, having C2 at 60$ is already a deal (a very reasonable price).
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Post » Sat Aug 06, 2011 8:47 pm

OH sorry, But in SA $60 is so much you can buy a brand new phone with
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Post » Sat Aug 06, 2011 8:58 pm

Same in europe. Same in the world I guess.
Still C2 will have more value for game designers than a phone. So it still isn't that high priced.

It might seem a lot to you, but again, consider C2 a tool.
Tools like 3dstudio max for professionals are licensed for like thousands of $.
And 3dsmax can "only" do meshes.
C2 is delivering the ability to make a full game. 60 $ for an indy developper who is intending to make incomes from his game is not much to pay and a very reasonable price.
it is a matter of perspective and priorities (investing in a tool that will suits you and enhance your workflow).
If you want to make games for free, C++ coding language and game developement oriented libraries such as SDL are available.
They require you to learn to code though, but they are free and open source.

C2 prevents to have to code in a programing language and still gets you a working software in the end. And you only value that to 10$ ?Kyatric2011-08-06 21:09:49
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Post » Sun Aug 07, 2011 2:37 am

60s i've never owned that much in my life.
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