Hello - I'm trying to set up timed spikes, with a private variable as the delay time for each instance. My problem is that If I have multiple spikes on screen they all animate at the same time rather than to the time set by each private variable. They appear to just grab one of the private variables and apply that to the rest of the spikes. Perhaps there is something fundamental I am missing here, but I thought that the whole point of private variables was to add some distinction between instances that are essentially the same?
.cap file here for anyone interested in taking a look