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Post » Thu May 05, 2011 4:09 pm

@alspal: the width of this forum cuts off that image, and actually gives a pretty good idea of how much room is left for actions on some monitors! We're not all on HD :)
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Post » Fri May 06, 2011 4:41 am

That's a problem I was trying to improve in my c2 interface proposal. If it was possible to pan an zoom the events' window with middle mouse button and scroll wheel, the events could be more readable in a single line and construct could have a faster workflow. That would be one of the biggest benefits of using an openGL drawn interface like blender's.

I have a quick mockup based on some studies I made on the event editor.


full image: [url:2u3bx7j4]http://www.prr-art.com/things/c2-interface-02.png[/url:2u3bx7j4]

I used a mockup of another window as the base so the side panels and some menus don't necessarily have relevant content for the event editor, but is possible to have an idea of some of the features that could help improve the general usability, like color marked events, quick event/condition/expression toggle, cleaner look, visual clues for "add conditions/...", etc.

Imagine those big eventsheets where you could zoom out to see the whole thing and easily identify the blocks of code by color, then move to the desired place and zoom in again, but just the amount that's enough to fit the area that you want to work on while still having a good redability. Combining this with acessible pan functions, the screen size would not be a problem anymore.

With the release of construct classic by members of the community maybe I can still propose some improvements that still apply to the old interface.
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Post » Fri May 06, 2011 5:11 am

With C2 you can hold ctrl and use the mousewheel to zoom in and out of the event sheet.
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Post » Fri May 06, 2011 8:51 am

That is a gorgeous looking event sheet style Animmaniac.
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Post » Fri May 06, 2011 1:51 pm

What I mainly like about your design Animmaniac, is the visual grouping of event sheets by background color. It would make hunting code blocks on large sheets a lot easier (without wasting vertical space like notes do). I also like that the events have no vertical space between them and that the top corner of the first sub-event in a level isn't rounded off; it saves vertical real-estate and makes references which sub-level a event is at much easier.
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