in my game, i have projectiles which i want to both:
1. collide with other objects
2. change angle relative to the angle of motion (for example, an arrow turns downwards over time when it is shot in the air)
the physics behavior accomplishes 1. and the bullet behavior accomplishes 2. BUT, the bullet behavior cancels the physics behavior so i can only have one.
How would I calculate the object's angle relative to the angle of motion? i'm confused