I'm pretty new to construct. And I'm completely new to the board. I've been experimenting with construct a lot and have been amazed by the possibilities it offers.
I get along pretty okay with the event sheets since it's just another way to write scripts.
But the concept of picking certain instances from an object is pretty new to me so I've ran into a problem.
I need to know how to pass on picked objects to other conditions. Let me explain what im trying to do:
EVENT: Sprite.Value('Type') = "Wood"
---SUBEVENT: Fire is Overlapping with Sprite ACTION: Set Sprite.Value('On Fire') to 1
I think it's pretty clear what I'm trying to do here: If the Sprite instance with the type string of "Wood" is overlapping with the fire object the 'On Fire' private variable is set to 1.
Instead the program just looks if there is ANY Instance with the value "Wood" is available and then applies the sub condition to all instances which overlap.
So my question is: Is there any way to reference the instances you picked before?
Thanks in advance.