The shake behaviour in CC is quite good. I replicated the shaking using events only. Here is how you shake a sprite.
# ix and iy is the initial position of the object
+ System: Trigger once
-> Sprite: Set 'ix' to.x
-> Sprite: Set 'iy' to.y
# i=intensity, f.e:150
-> Sprite: Set position to lerp('ix',.x+ 'sx', 1-0.00009^TimeDelta), lerp('iy',.y+'sy', 1-0.00009^TimeDelta)
-> Sprite: Set 'sx' to random('i')
-> Sprite: Set 'sy' to random('i')
I'm not good at any Scirra product, but atleast I got it to work.
It creates a very smooth shake,