I was trying to create a 'very' simple goal system, the sprite starts at home, goes to the dungeon, and stays there until their health got low or they got enough gold to buy something.
But I can't get the AI moving just with pathfinding.
In the example you can control a sprite to visit dungeon for gold but loose health, store if you have 100 gold and home will heal if your injured and each place acts like it should.
The AI is pathfinding (only different it gets gold from the home and health from the Dungeon), it knows where its going, but its just not going there, add bullet behavior and it will move along the pathfinding, but bullet is not ideal
I am sure I am doing something very basic/silly but I am just not seeing it, I looked at the examples and searched the forum but yeh its got me stuck.
Any help would be appreciated.
This is the demo version, using chrome..so if that does make a difference let me know, but I couldn't see any reason it should.