Problem w/ Destination In Blending Mode Shadows

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Post » Sat Jul 06, 2013 12:05 am

Hi guys and gals.
I've been having a peculiar problem using the method from the sample projects to create simple lighting, using the "destination in" blending mode.
Sometimes, the darkness will appear grey or white depending on the window size and such. For instance, this is a screen shot in fullscreen mode:



This is what the game is supposed to look like, from a screen shot not in full screen mode.



No clue what the problem is but is there an alternative simple lighting method that won't require me to change a whole lot of stuff, or a fix for this?
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Post » Sat Jul 06, 2013 1:24 am

best to send a capx, could be couple things..., there's not really an alternative then this, you say its from a sample project, does the sample project has this problem, if not, did you set "force own texture" on the layersetting, if the sample has same problem, try updating you graphic card

vtrix2013-07-06 01:26:09
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Post » Sat Jul 06, 2013 1:45 am

Hm...Well nevermind actually.
I took another look at the sample project and it turns out I was using destination out on the layer instead of each individual object, and that was causing the problem.
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