Hi guys and gals.
I've been having a peculiar problem using the method from the sample projects to create simple lighting, using the "destination in" blending mode.
Sometimes, the darkness will appear grey or white depending on the window size and such. For instance, this is a screen shot in fullscreen mode:
This is what the game is supposed to look like, from a screen shot not in full screen mode.
No clue what the problem is but is there an alternative simple lighting method that won't require me to change a whole lot of stuff, or a fix for this?