flying, frozen forest-whale is being naughty it seems.
[quote:2hk5hmdd]And you don't really need all that layout space or collision stuff if all you're doing is scrolling a repeating background. You could do this whole thing in a layout the same size as the window, and just use timers, or the timeline object. The Tiled BG object can scroll itself (Set Image Offset action)[/quote:2hk5hmdd]
now that you mention it yes, and it would require less events that way. I didn't know about image offset thing, new to construct as I said.
but collisions and targeting seemed the way to go when I started making this, and I want flying, frozen forest-whale to crush into some rocks at the end[hells if I know how I will synchronize animation of these two sprites]. this can be combined with the method you suggested though.
I just wanted to see if I could make simple "Cinematic Kill" sequence and how much messing around and time it would take.
[quote:2hk5hmdd]Frame numbers carry over from one animation to the next. If your animation ends on frame 4, then the next animation will begin at frame 4 (if there is a frame 4). You have to set the animation to frame 1. But setting an animation frame stops it, so you have to also play the animation.
Hope that makes sense.[/quote:2hk5hmdd]
I tried adding those two events, but first playthrough of animation is still instantaneous.
here is same file but with Set current frame and play animation events, and Sword sliding animation is set to loop. Animation speed is also low.
first time animation is played it just displays last frame, when the loop begins animation is played correctly. http://files.getdropbox.com/u/1248743/C ... 0trail.cap
Oh and BTW while we are at it, can you tell me how can I reverse bullet direction?
I mean it to shoot right to left instead of left to right. Setting angle doesn't work, it just makes sprite fly upside down
I had to add animations at 180 angle to fix that
ps Huge thx