I used "walls" that are sprites with solid behavior, and a ball that is a sprite with bullet behavior.
The problem is that the physics arent realistic, for example, if the ball moves horizontally near the floor, and hit a wall, the logic is that the ball change the direction (from 0 degrees to 180 degrees) but the ball bounce in a strange manner and moves vertically near the wall. Another thing is when the ball hits a brick and the direction after the collision is wrong.
Capx with the first example:
I tried changing the collision polygon but its the same. Any ideas for a realistic physics in this case?
P.D.: Sorry for my english :D