problem with cloud compiler

Discussion and feedback on Construct 2

Post » Sat Oct 20, 2012 12:07 pm

I have a problem with the (every) game compiled via js launcher cocoon. The game loading too long and then after a while game shut down and returns to the desktop

o course i send message to ludei support but maybe someone know this topic and have a tips for medelgado2012-10-20 12:26:02
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Post » Sat Oct 20, 2012 2:08 pm

We really can't help you with the Cloud Compiler, it's Ludei's service so you should ask them for help about it.
Scirra Founder
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Post » Sat Oct 20, 2012 2:49 pm

so i only have this problem?
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Post » Sat Oct 20, 2012 6:28 pm

Is it on iOS or android?
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Post » Sat Oct 20, 2012 6:33 pm

Are you using custom plugins?
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Post » Sun Oct 21, 2012 2:31 am

i dont use any 3 rd party plugins and i compile for android
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Post » Sun Oct 21, 2012 7:53 am

So is the problem with the launcher? Have you looked into your CocoonJS logs if you get any errors in there?
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Post » Sun Oct 21, 2012 2:28 pm

There is a known issue that the game takes very long to load when built to an APK.

In the launcher it is nice and quick, but in APK it takes about 5-10 times longer to load. I emailed Ludei a few times about this, and the only thing the think might cause it is the way that android loads assets. They're looking into a solution, but for now there is nothing to do that can make it faster. I made a little intro video animation thing run on top of the loader layout in order to distract the user while the game loads in the background.
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