problem with colision detection

Bugs will be moved here once resolved.

Post » Fri May 24, 2013 10:16 am

I'w done some changes...
Take a look at those 2 examples:
https://dl.dropboxusercontent.com/u/169390986/PUB/error-2.capx
https://dl.dropboxusercontent.com/u/169390986/PUB/error-3.capx

i'w only changed my size formula

Set size to (self.Width + rotSpeed *dt /3, self.Height + rotSpeed *dt /3)
Set size to (self.Width + rotSpeed *dt /2, self.Height + rotSpeed *dt /2)

And area of contact has shifted to the right.


irina2013-05-24 13:52:45
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Post » Tue May 28, 2013 2:51 pm

Any update on this, Ashley?
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Post » Thu May 30, 2013 8:36 am

[QUOTE=irina] I'w done some changes...
https://dl.dropboxusercontent.com/u/169390986/PUB/error-2.capx
[/QUOTE]
I tried this particular example and took a look at it.
I can confirm there is indeed some sort of glitch occuring. Pretty interesting, wonder how you found it haha
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Post » Thu May 30, 2013 2:41 pm

I think I've managed to fix this for the next build. It was a very strange issue with the collision engine!
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Post » Thu May 30, 2013 10:34 pm

I made a stripped down version some days ago but didn't had the time to post it. I tested and confirmed this odd behavior involving rotated layers and collision.

It's probably fixed already, but I will leave it here anyway in case it can be of any help:
Collision Bug Repro 01Animmaniac2013-05-30 22:35:05
Scirra Employee
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Post » Thu May 30, 2013 11:42 pm

Great news guyz!
:)
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Post » Fri Jun 07, 2013 10:00 pm

Helo Ashley... :(
I have bad news for you... that wierd collision is still happening but under different circumstances.

please see attached example:

https://dl.dropboxusercontent.com/u/169390986/PUB/error-4.capx

pay attention to counter and notice colision count on angles cca 225 and 300.

:(

irina2013-06-08 11:25:46
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Post » Sat Jun 08, 2013 12:15 pm

@irina - can you post a new bug report for that?
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Post » Sat Jun 08, 2013 8:48 pm

ok, iw made a new report:
http://www.scirra.com/forum/topic69059_post424326.html#424326

thank you.
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