Problem with enemy that shoots

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Post » Fri Dec 21, 2012 9:51 am

Im having issues with an enemy that throws an object during an animation
Occasionally only one instance of my enemy spawns its projectile

I have my events set up so that Construct 2 tests for a specific animation and frame then is set to only trigger once while true to make sure that no more than one axe is created while frame 1 is displayed.

The problem is that occasionally while one instance is playing that frame and animation the other one does so close behind it that they overlap. At least thats what I think is happening.

Can anyone advise me on what the best way to solve this issue would be?

Ive included a Capx which replicates the problem here:

Any help would be appreciated
thanksVercingetorix2012-12-21 09:52:24
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