Problem with line of sight behaviour.

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Post » Thu Jan 02, 2014 12:58 pm

Hi, i'm trying to make a logic where, if the other objects(PlayerMask) has clear line of sight to other object(AudienceSprites)(both families) then do something. If not(else), do something else but the else part isn't being executed. Why isn't it being executed?

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Post » Thu Jan 02, 2014 1:48 pm

Try removing the else and just have a inverted "has line of sight" event there instead.
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Post » Mon Jan 06, 2014 8:38 am

Yeah, that somehow fixed it. Thanks.. :)
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