Problem with movement on vertical sine?

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Post » Wed Oct 05, 2016 6:52 pm

Hello
I'm having some problem with my player not moving with the player_Box vhen on vertical sine object.
My player is always slightly above ground an it has some V-sine behaviour, so it looks like he's floating. But when I jump on another vertical sine block the Player_Box is moving normaly with the block, but the player is always on the same height.

https:
//gyazo.com/51f7fa9d720830fb10f89ebb42997767

https:
//gyazo.com/edfd80c1ea57b277215497e4e666a85a


Images are in links, but are in separate rows, as Im not allowed to post img's I guess :P
Hope you understand.

Thank you
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Post » Thu Oct 06, 2016 9:05 am

That's a case where you might need to pin your player's image to your player's box.
Sine movement from the behavior will happen after the treatment of the event sheet, and so your image already has been placed.

To be sure though, consider posting a link to your capx to make it easier to investigate your project. Perhaps the issue lies elsewhere.

As a new user you are not allowed to post links, although you still managed to :)
You may want to check this topic to earn enough rep to be allowed to post links.
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Post » Sun Nov 06, 2016 5:16 pm

Hey, sorry for my laaaate reply to this. Im still looking for a solution to this if maybe anyone knows how to achieve this.

My character is made like this here:
https://www.dropbox.com/home?preview=floating+fly+platform.capx

Thank you very much
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Post » Mon Nov 07, 2016 10:03 am

Wrong link.
Consider posting a public link to your capx file.
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Post » Mon Nov 07, 2016 6:05 pm

Ups, sorry I though I did that. Here is the link again.
https://www.dropbox.com/s/qhtc5lsoevypej7/floating%20fly%20platform.capx?dl=0
I think this one should work. It is based on https://www.scirra.com/forum/viewtopic.php?f=147&t=166276&p=1003796&hilit=floating+character#p1003796 topic.

Thank you
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Post » Fri Nov 11, 2016 11:09 am

Anyone, maybe? ;)
Thank you
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Post » Sun Nov 13, 2016 12:07 am

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Post » Tue Nov 15, 2016 4:19 pm

Aaa, yes! Working perfect, thank you ;)
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