Problem with Node-Webkit

Discussion and feedback on Construct 2

Post » Thu Dec 18, 2014 2:00 pm

Pakost wrote:Do you guys see this normally?


yes this looks fine to me.

do you know what version of Node you are using?

here's the previous Node install..
https://dl.dropboxusercontent.com/u/362 ... for-c2.exe
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Post » Thu Dec 18, 2014 2:32 pm

pic1.PNG


That's how it looks to me. The amount of blurring actually depends on the browser window size. At full screen there's only a tiny blur at the left edge but as I shrink the window down more and more of the path gets blurred.
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Post » Thu Dec 18, 2014 2:45 pm

@ramones is this from Node Preview or Export? which version of Node do you have?
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Post » Thu Dec 18, 2014 3:11 pm

That's HTML5 website export. It's the same in Chrome/Firefox/IE.
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Post » Thu Dec 18, 2014 3:14 pm

@jobel As I installed Construct2 192 build it asked from me to install Node-Webkit v0.11.0, which i believe is the last node version. Before that I was using 187, with I don't know what version of node, and the problem was the same.

Furthermore, if i make the same setup in new project in construct2, i got it working allright even when exported, but this particular project gives that bug.

And the problem is not only the stretching op the texture. Its getting weird. Here is another comparison screenshots

Image
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Post » Thu Dec 18, 2014 4:54 pm

@Pakost install the version of Node I posted.. I'm not sure which version it is, but I know it's the version before 0.11

NW 0.11 still has the jank issue so I don't use it... I use C2 r187 which I believe was the first update you had to update NW separately. So installing r187 won't roll your NW back, you need to reinstall NW by itself.
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Post » Thu Dec 18, 2014 4:59 pm

okay, I'm seeing the same blurring in Chrome.. I didn't see it before because I didn't resize the screen...which as @ramones says makes it a lot worse.
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Post » Thu Dec 18, 2014 5:05 pm

I exported HTML5 and I'm getting the blurring as well..

https://dl.dropboxusercontent.com/u/362 ... index.html
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Post » Thu Dec 18, 2014 5:42 pm

oh, it's a WebGL problem.. It looks like its the Multiply effect on your Mask sprite.
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Post » Thu Dec 18, 2014 6:02 pm

I tried on my tablet, I had the same as ramones, without webGL hiwever, I had only white instead of the brown object.

did you intalled the directx websetup after exporting? (even though there is not much hope for that I would say)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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