Problem with Nodewebkit and resolution

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  • Hello, im having problem with the FPS of my project

    my project its at 1080p (1920x1080) window size

    and when i run it at my Monitor resolution (1360x768) it runs at 60 FPS with nodewebkit and chrome

    but when i put my screen at 1080p and run it (not my monitor resolution), with nodewebkit it will run at 30FPS and with Chrome at 60-58FPS

    im a little concerned becuase i will publish my game using nodewebkit on steam, why does nodewebkit run worse than chrome??? they are not suppose to be almost the same??, you can see the screenshot below, you can see how much of video memory my game is taking, so is not that im using big sprites...

    i have a very sour taste on why does C2 or HTML5 does not have the option to choose the resolution to fit the screen, instead of using black boxes and stuff like that, and it gives me the bad impression that C2 is not suited for pc games, but is more of a mobile games engine...im kinda dissapointed, can you tell me some good resolution tips??

    another thing, the new scaling option, wich its supposed to be the default before the update r169? low? medium? high? and what porpuse odes this has, since it cannot be changed While running the game? oes this mean that i must have 3 exports of my game to give my players the option to have low, medium and high scaling quality? why dont give the option to change it??

  • Could you check whether your nodewebkit is using canvas2d instead of webgl? If so, refer to

  • Could you check whether your nodewebkit is using canvas2d instead of webgl? If so, refer to

    i will check it out, thanks!

  • Just feel scirra less support NodeWebkit

  • Lunatrap Sorry for the offtopic, but can you tell me what font are you using ?

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  • Lunatrap Sorry for the offtopic, but can you tell me what font are you using ?

    Fully Completely BRK

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