Problem with overlapping monsters.

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Post » Mon Aug 26, 2013 9:24 pm

Hey!

How I can fix that overlapping?

https://www.youtube.com/watch?v=bNg08Jj2WCU
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Post » Tue Aug 27, 2013 8:33 pm

@Refresh.
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Post » Wed Aug 28, 2013 6:03 pm

@Refresh

Please help me!
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Post » Wed Aug 28, 2013 8:14 pm

How about setting them solid?
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Post » Wed Aug 28, 2013 9:15 pm

[QUOTE=Sollaano] How about setting them solid?[/QUOTE]

They are solids :(
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Post » Wed Aug 28, 2013 9:33 pm

Have you tried this?



Seems to work for me but they need bullet behavior. ReanimtedNerd2013-08-28 21:34:40
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Post » Wed Aug 28, 2013 9:44 pm

[QUOTE=ReanimtedNerd] Have you tried this?



Seems to work for me but they need bullet behavior. [/QUOTE]

But it will collide with PathFinding, won't it?

Anyone tried to do something with obstacles in PathFinding? I can't make it work.
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Post » Wed Aug 28, 2013 9:50 pm

I use bullet behavior combined with turret and I get very similar movement to yours, I'd personally try that.

No experience with pathfinding though, so can't help there
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Post » Wed Aug 28, 2013 9:57 pm

This has been posted several times and I never saw a real solution. I solve it by stopping them when they collide and then continuing pathfinding when not colliding. I haven't seen a real solution from anybody yet though!
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Post » Wed Aug 28, 2013 10:11 pm

But why obstacle map didn't work? Because they're moving? Solid behavior works only on Zombie-Player not on Zombie-Zombie :(
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