[u:ushvefw1]Hello there, Constructors![/u:ushvefw1]
I'm relatively new to construct (been messing around with it for about a month). But recently i've stumbled upon a problem that is just out of my reach of solving. So before i rip my pants in two out of frustration i turn to you in a final attempt of solving the matter.
Well, the problem concerns particles and my inability to specify which one of the instances i wish to destroy during a collision with another object.
This works perfectly well when using 'normal' objects when creating a collision event alone specify that it is the instance colliding that should be destroyed and not the entire object and all of its instances. With particles, though, this doesn't seem to be the case.
Summary: When destroying a particle in a collision event, all instances of the particle is destroyed. I wish to be able to control this, but how?
The .cap is not the project itself (too big and too messy), so I've done a simulation of the problem alone(the same things still occure):
I would be endlessly thankfull for any help.