Problem with pathfind

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Post » Sat Feb 04, 2012 9:34 am

trying to create as good ai:
I create visible sound when player walking and shooting.
I create pathfind when opponent 'hears' sound and goes to the positions from which the sound comes.
But when enemy hear more sound returns to his position, and can not get there

Check it out and say what can I do with this 'bug'

http://dl.dropbox.com/u/44710358/Micro%20Gunners%20gam/index.html


CAPX
http://dl.dropbox.com/u/44710358/mg.capxdelgado2012-02-04 09:36:26
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