Problem with Platform Behaviour

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Post » Mon Apr 24, 2017 3:28 pm

Lordshiva1948 wrote:NN81 sorry my mistake

nevermind, I think it's more important to understand the mechanics of the problem.
The verification condition "on the floor" was missing because the first frame of the "walk" animation was diffrent size of the others, so different size with same origin point make a looping condition at object positioning "on the floor" - "not on the floor" that cause the issue. To make it simple, the problem could also be solved simply resizing and stretching the frame at 16x30pixel into 16x32
Without making any other changes at image points or collision boxes.
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Post » Mon Apr 24, 2017 5:32 pm

NN81 man you do go on what the point you are better than me
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Post » Tue Apr 25, 2017 6:48 am

@luckyrawatlucky understand? the verification condition "on the floor" was missing because the first frame of the "walk" animation was 16x30, a different size of the others they are 16x32, so different size with same origin point make a looping condition at object positioning -> "on the floor" - > "not on the floor" that cause the switching animation graphic jump/walk issue. To make it simple, the problem could also be solved simply resizing and stretching the frame at 16x30pixel into 16x32
Without making any other changes at image points or collision boxes.
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Post » Tue Apr 25, 2017 7:23 am

Yes Sir !
Now I understand the logic behind that issue
Thank you for your brief explanation
Actually I was working for my tutorial which is now uploaded
Please have a look on How to make Player's Follower
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Post » Tue Apr 25, 2017 10:31 am

luckyrawatlucky wrote:Now I understand the logic behind that issue

Thast's right. Logic is important. By the way you can also solved the issue manually setting the origin point of the undersized frame at 8x14 pixel position (a little above the middle..) :D
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