Problem with Platformer aiming toward mouse angle

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Post » Tue Feb 19, 2013 6:25 am

@wretchedshark - I've tried to make the angle fixed when the debugAngle is beyond the rotation limit, but still didn't work
I got an idea to make the new sprite for head and gun that already mirrored, so maybe if I just call the other sprite instead of mirroring the original one, there will be no glitch
or I can put it in the animation on the sprite, an call it to replace the mirror action
I'll let you know about this and upload the capx later...I forgot to save the last experiment I did, with fixed angle :(
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Post » Tue Feb 19, 2013 7:16 am

@r4dicaldreamer - i updated the capx, does this work for you? (the gun was not fixed for reference of the new head movement)

https://www.dropbox.com/s/83dvwmk44j3o6xp/aimingPlatformer.capx
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Post » Wed Feb 20, 2013 8:04 am

@wretchedshark - I fail when I made an animation that mirrored the sprite. It still glicthy
I'll try your new capx and let you know about it
thanks a lot, pal :)
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Post » Fri Jun 06, 2014 11:01 am

@r4dicaldreamer finally have you find a fix regarding your problem of angle ?
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