Problem with rendering

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Post » Sun Jul 02, 2017 3:51 pm

The custom movement can maybe be the problem then, you can do a quick test disable the behavior and all the events and run the game and compare the results.
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Post » Sun Jul 02, 2017 4:06 pm

But then I will never know if 'CustomMovement' is the problem. Because I can't move the player without this behaviour.
I have created my own moving system, but that system was very inefficient for my CPU, it would pass beyond 200% once I issue the player to move, and then go back to normal but it surely caused a lot of lag. This is because, every few sec I had to move the player a bit and check if his XY is the same of some objects that are on his path (I calculate the path and the XY of the objects on it before I call the move function).
So, I realized this system is even more inefficient and it has a lot of improvisation in it, so I have returned to my 'CustomMovement'..

So, if this behavior is the problem, then maybe I am doing something wrong with it?

Here's a picture but I doubt it would help. I really have no idea what may be wrong with this behavior...
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