I have a strange problem with setting animation frame action.
Not sure if its something I'm doing wrong but seems a bug from some tests I tried.
I have a traffic light sprite with 3 animations for red,yellow,green.
the event sheet is like this:
Frame 1 is set but frame 0 is not.
When I set at the end action to destroy the sprite it works.
So the events are reaching to the end but animation is never set to frame 0.
- If I just disable setting frame 1 I do see frame 0.
- If I just disable the wait between set frame 1 and set frame 0,
I also see frame 0.
- If I drag the actions to the start layout condition and disable the
bulltet motion all frame works.
I tried to disable the bullet motion and just use move to position,
but still skipping set of frame 0.
Here is a link to the capx file:
any idea whats wrong with it?