Problem with shaking while moving[SOLVED]

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Post » Tue Jan 19, 2016 8:48 pm

*Link Removed*

That is my game

My previous post was deleted or went to be unopenable for some reason

If you go into the preview you will notice the sprites shakes like a coffee overdose

It is because of the pin being unable to correctly follow the player, how can I fix it?
Last edited by DeathViperCtns on Wed Jan 20, 2016 4:38 pm, edited 4 times in total.
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Post » Tue Jan 19, 2016 9:03 pm

I don't see any shaking when just walking.

There is shaking when continuing to press right into the barrier on the far right, but that is expected, and would need separate events to handle it.
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Jan 19, 2016 9:10 pm

Its a fast shaking that blurs the sprite, look at it again, we are using the same file yet I can see it, It happens at the center
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Post » Tue Jan 19, 2016 9:59 pm

Are you talking about the wall sprite that appears to be dancing as it scrolls by?
If so, try going in your project's properties and change fullscreen scaling to high quality.
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Post » Tue Jan 19, 2016 10:18 pm

You should also set the max speed of the player back to 90 after the release of the "S" key. Then you can get rid of the "Every 0.5 seconds => set player max speed to 90" x2, that slows things down a bit.
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Post » Tue Jan 19, 2016 10:51 pm

Edit: I just confirmed its because of the pin being unable to correctly follow the player object, any ideas on how to solve it?
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Post » Tue Jan 19, 2016 11:30 pm

Ok, yes I see it.
I change your pin behavior to:
Every tick => Pin: set position to Player (set position to another object), no more blurs.
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Post » Wed Jan 20, 2016 12:31 am

You fixed it thank you, yar mah fking hero :D
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