Problem with side scrolling ship

Just started using Construct 2? Post your questions here

Post » Tue Sep 09, 2014 11:00 am

@Lordshivq1948 thank you. I will go over this. I need a much better grasp of functions before I move on for sure. How long have you been using Construct 2?

@Inquiesco Only a week? Impressive. :) I definitely do not come from a programming background, lol. Thats part of the reason I chose Construct 2 :P I struggle a bit with logic, but I am learning. an enemy AI sounds awesome, cant wait to see that.
I do have a list of things to complete but I kept it small for my first game. I want to complete something, not spend several years on a space shooter :)
B
10
S
2
Posts: 26
Reputation: 694


Post » Tue Sep 09, 2014 11:42 am

@martinDrew Ha ha, it depends on how ambitious you are and how quick you can be as to whether it's several years, ;). I foresee at least another few months, but considering my enemy AI is close to what I'm wanting and that's what I consider - at least in my mind, rather than actuality, perhaps - to be the highest hurdle to jump in my checklist, I think the rest will be easier. It'd mostly take time due to the amount of content I plan on adding if anything.
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
B
12
S
4
Posts: 255
Reputation: 2,008

Post » Tue Sep 09, 2014 8:10 pm

@inquiesco just got home, so I will be checking out your solution to my issue :)

I'm pretty ambitious, and my plan is to have a finished game by December, or at least be beta testing it by then. For a shooting game I probably don't need as extensive of an AI as you're making but there's always fun stuff I can think of for the enemies to do, so you never know :P I currently don't know how difficult Any aspect of the game will be to build, but from what I have experienced so far I feel like I'm picking it up fairly quickly. I have a much more ambitious game planned for after I finish this one, that will utilize at least some of the things I am doing in this, but I'll have to see how it plays out before I say for sure.
Also, I just wanted to say that I"m looking forward to seeing what you do with that AI. I'm always interested in unique game play :)
B
10
S
2
Posts: 26
Reputation: 694

Post » Tue Sep 09, 2014 8:24 pm

Oddly enough, I had tried the fix of entering parameters into the functions, but I did not change main function at the same time. So I tried both things as a fix, but at separate times, lol. Glad to know I was at least close to the fix, since that means I'm beginning to understand what's going on.
B
10
S
2
Posts: 26
Reputation: 694

Post » Wed Sep 10, 2014 2:03 am

@martinDrew I'll be submitting a private YouTube video in the next few hours to show where things are at currently, I'll PM it to you. A few niggling issues in the video like Z index on objects but nothing hard to fix, just things you'll find in the video, :). Indeed, you're starting to pick up on how functions and calls work, they're can be complex for people new to coding but once you understand them, they're quite powerful.
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
B
12
S
4
Posts: 255
Reputation: 2,008

Post » Wed Sep 10, 2014 2:36 am

@Inquiesco Apparently the Scirra website decided to log me out when I tried to submit my reply. Anyway, I'm looking forward to seeing what you've done, although I have no idea what a Z index is yet, lol. I definitely feel like I'm getting somewhere. I'm currently trying to implement homing missiles, but took a break to make enemies spawn instead. So I have something to shoot at :P
B
10
S
2
Posts: 26
Reputation: 694

Post » Wed Sep 10, 2014 2:48 am

@martinDrew Ah cool, homing missiles are on my list to do as well, look forward to seeing how you implement them, :). Z index is the position of the object above or below others in the layer. For example, if you have a ship and an asteroid field on the same layer but want the asteroid field above the ship, you set the Z index of the asteroid field higher.
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
B
12
S
4
Posts: 255
Reputation: 2,008

Post » Wed Sep 10, 2014 2:57 am

Ahh I see, that makes sense. Here's a question for you, in order to actually shoot things, do they have to be on the same layer? I just assumed you could still shoot stuff if it was on a different layer.
B
10
S
2
Posts: 26
Reputation: 694

PreviousNext

Return to Beginner's Questions

Who is online

Users browsing this forum: No registered users and 2 guests