As @blackhornet suggested
drag the first blue spritefont left to a negative X position
is better solution, at least for me because everything then backs to normal.
Disabling WebGL means you are disabling all effects use in project, and it's a pain to set all the Tints if you have to constantly switch WebGL on and off.
@blackhornet solutions still works for me, but have to do this every time I open this projects.