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Post » Fri Mar 14, 2014 6:25 pm

this what i do it until now
I try more action but still like this
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Post » Fri Mar 14, 2014 6:33 pm

But I don't see no where in your event sheet that you set the bullet angle. Which should be done on the start of layout. You can't set it in the bullet behavior properties that Angle property only take Yes or No. Set to no if you don't want it to rotate the sprite with the angle it is going. But you have to event code the bullet angle.

**Also why do you have it call Start of Layout Twice?? Those two events can be combined under one Start of Layout call. Also me personally always have the Start of Layout at the top. So that it is the absolute first thing done.
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Post » Fri Mar 14, 2014 6:49 pm

still like this :'(
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Post » Fri Mar 14, 2014 6:57 pm

Did you make the changes?? Can you post so we can see?
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Post » Fri Mar 14, 2014 7:16 pm

Thank you very grateful for the help
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Post » Fri Mar 14, 2014 7:40 pm

Image
Disable those two lines. Okay ,You can't set the motion till the instance is created. So where you have it spawn you have to then set the angle of motion right after to 270 and it should work.

So for when creating a new instance of an object you have to set the motion after it is created (even though you declare it early on it doesn't transfer with the instance that is created afterwards). During startup is only good for when the instance already exist like a background or something.
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Post » Fri Mar 14, 2014 10:53 pm

ok I will try it thanks alot can I get others helps from you please when I need it if you don't mind please
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Post » Sat Mar 15, 2014 1:23 am

Substract 90° from the angle. It has to be -90° I think.
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Post » Sat Mar 15, 2014 3:39 am

Yes that would work also 270 for clockwise -90 for counter clockwise.
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Post » Sat Mar 15, 2014 12:53 pm

but I want to move it multiple angle to go to all bugs in the last line
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