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Post » Sat Mar 15, 2014 1:25 pm

?? The set motion angle goes by whatever angle you need it to go and give it. So you would have to calculate the angle you need by calculating the position of the player.

Sorry not at my computer on campus. But to illustrate how the set bullet motion angles work. Kinda...
Angles.jpg
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Post » Sat Mar 15, 2014 1:42 pm

Do you mean I must add for every motion of the character angel for the bullet ???
Do you know how I made the character shot multiple kind of bullet as you seen I have 3 types of bugs how I make the character shot these 3 randomly
also I must added for each bullet 3 angle ???
is it true???
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Post » Sat Mar 15, 2014 2:55 pm

First thing first set this up in your project first and we will take baby steps to what your trying to get to.

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Post » Sat Mar 15, 2014 7:02 pm

I have made you an example on how I would do this.
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Post » Sat Mar 15, 2014 8:07 pm

thanks a lot
but how you shoot 3 types of bugs and in your layout only one object you are really amazing !!!
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Post » Sat Mar 15, 2014 8:44 pm

It is one bug object with 3 frames (3 pictures) of bugs. If one bug is shooted then one frame will be choosen randomly, so the bug looks different.

Do the bugs have different effects or do they just look different?
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Post » Sat Mar 15, 2014 8:58 pm

if I do it like this can I make each type of bug that I shoot to stop behind its same type in the layout??
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Post » Sat Mar 15, 2014 9:11 pm

Yes. You can check their frames if they are the same. What do you mean by "stop behind its same type"? Do you mean a red bug cant destroy another red bug?
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Post » Sun Mar 16, 2014 7:44 am

yes exactly that I means if there is three or more bugs are the same it will be destroy
also can I make the bullet go according to mouse indicator or do you thing like this better please I need advice???
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Post » Sun Mar 16, 2014 3:18 pm

roro wrote:if there is three or more bugs are the same it will be destroy


I didn't totally understand what you mean. I made a .capx and you say if this is what you wanted.

I think this way it would be better, so the player can see what bug comes next and where to shoot it. But it has a small bug if you press fast, all bullet will turn to your mouse. I can fix this later.
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