Working on a grid-based level editor prototype, which will be used in the grid-based level editor in my game
Attach a Capx
https://mega.nz/#!GJ8XGAQK!h3d9eUd7cD3k ... AwlIKgVGK4 (I just started using MEGA )
Description of Capx
The prototype .capx
Steps to Reproduce Bug
- Edit the grid (inside the preview)
- Click "Save"
- Make another edit
- Click "Save" again
- Click "Load"
The sprite positions from the first saved grid data wasn't saved with the new grid data. Instead, a single value was assigned to the data array at (0, 0), causing a sprite to be appeared at the first grid when loading the new data.
The sprite positions from the first saved grid data should remain in the new grid data, not assigning the position of the sprite at the first grid.
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 10 x64
Construct 2 Version ID
r218 beta (the prototype .capx was made in the old version of C2)
The preview of the events inside the .capx (the load/save mechanism...)