Problems with Bullet Behavior

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Post » Sun Nov 13, 2016 2:13 am

I created an infinite running game using bullet in objects.
Scenario begins to separate as speed increases Example. www.dropbox.com/s/a3ig2qi3fyqtwws/Brasil.jpg?dl=0

How to fix this?
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Post » Sun Nov 13, 2016 3:33 am

Are the objects pinned to each other?
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Post » Sun Nov 13, 2016 12:29 pm

BobOfAMillion wrote:Are the objects pinned to each other?

Because of my bad english "Google translator xD" I'm sending this .capx www.dropbox.com/s/halgyi10ckfoqbx/Test% ... .capx?dl=0
Pt br - Eng
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Post » Sun Nov 13, 2016 4:56 pm

spBullet will not collide with spTarget because of how computers operate. If spBullet moves too fast, it will skip spaces and not collide with spTarget. Get around this by lowering the speed of spBullet, making it longer, and increasing the width of sp Target.

https://drive.google.com/open?id=0B-5Vl ... 1FCVmJjWU0
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