Problems with camera and platformer movement

For questions about using Classic.

Post » Mon Mar 22, 2010 9:01 am

Hi!

http://junk.drule.net/kiddo.cap

Would someone please look at the level 'lvBeta' and tell me:
1) Why the camera refuses to start at player.X, player.Y and instead positions itself away from the player and begins the level by scrolling down?
2) Why the player hitbox mirrors its own animation even though "Auto mirror" and "Auto flip" aren't checked?

Thanks.
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Post » Mon Mar 22, 2010 9:21 am

Aight, the answer to question 2 is auto-rotate in the platformer properties.
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Post » Mon Mar 22, 2010 9:25 am

It seems the answer to question 1 is that I used the same camera name in a different frame.

I guess this topic can be left here for future reference.
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