Problems with endless running game

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Post » Fri Feb 01, 2013 7:22 pm

Solid floor runner demo

Demo

rfisher2013-02-01 19:26:52
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Post » Fri Feb 01, 2013 7:34 pm

There is no need to use dt for that because you want to set it's position once (to self.y - 1080) - not move to position (by dt).

So if Tile_bg have reached target (Y>960+Tiles_Bg.Height/2) then it will jump to self.Y -1080.

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Post » Sat Feb 02, 2013 1:42 am

@Rory - this is the closest i've gotten, adding in margins which are set based on the speed of the game.

dt gaps
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