once again,ive run into a problem i cant seem to solve by myself.
trying to keep it short:
my character gets pushed down the stairs and the player needs to hold down a button to get back up. im using a separate ragdoll character,when the player gets pushed down. im trying to make it so that when the ragdoll character gets all the way back up,its destroyed and the original,playable character takes its place at a correct position. ive run into a problem,where im supposed to trigger an event when the ragdoll character's feet angle equals 0,but it doesnt work. somehow it doesnt detect the angle at all and nothing happens. is there any reason for it?
could someone help or give some hints?
here's the .cap to make myself more clear:
in short,when the ragdoll is standing up by pressing space,it should be destroyed and the original,movable character should should be spawned to take it's place.