Problems with jump consistency using vector Y. Bug?

Discussion and feedback on Construct 2

Post » Mon Sep 25, 2017 1:16 pm

Hi, I'm making a game where the jump height has to be very precise. Using the platform behavior, ive been adding -2750 to the sprite's Vector Y on collision with the (solid) floor. However the sprite's Y value seems to differ from bounce to bounce. How do I regulate this? Or is this some sort of calculation error?
I've also tested this in Construct 3 and had the same problem. Any help would be greatly appreciated, thanks. :D
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