so i have a transition sprite (invisible over a door sprite) that if the player is overlapping and you press the up arrow key you transition to a selected layout. in the next layout i have the character spawn in the same place where the door is to get out and go back to the first layout, which i have a different transition sprite overlapping the door.
what happens is when i press up at the first transition sprite it also plays the event for the second transition sprite, so you end up back in the same layout.
i can tell it already used the second transition because i have music playing at the start of the first layout and it starts all over again after pressing up.
i tried using an ELSE event, but that didnt work.
any help would be awesome thanks!
i also have trigger once condition on these
FIXED i think?
- what i did was for the transition object i have it positioned on the start of layout and now it doesnt skip over.. i hope
nevermind, didn't work ):
okay so i switched the order of the events.. instead of having "on key pressed" first, on put whether the character was overlapping the transition object first. it seems to be working now
ahhhhhhhhhHHHHHHHHHHH!!!! nevermind i cant get this to work ha