Problems with mirrored in a touch/drag game *SOLVED*

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Post » Mon Jan 05, 2015 6:48 pm

when the player is dragged right to left animation for normal movement is set to be mirrored, but when a collision happens and the animation is changed it quickly flips over to not mirrored and then back again. Any ideas/tips on how to fix this?

Thanks

edit: Solved it, the collision is now checked twice. One for mirrored and one for not mirrored.
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