Problems with multiple resolutions/full screen with CocoonJS

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Post » Wed Aug 05, 2015 1:31 pm

Hi C2 developers! ^^

I made a game in C2 for mobile devices using the 864x486 resolution (which is the smallest HD resolution) and configured with Letterbox Scale. However, when I compiled it in CocoonJS, testing all possibles scales (scale aspect fit, scale aspect fill, scale to fill, no scale), the game became with a white stripe on the bottom.

I recently learned that the Cocoon doesn't support Letterbox Scale, but even so I tested many different settings and so far I couldn't get the full screen.

Anyone have any suggestions to solve this?

Thank you in advance the attention and collaboration of all. :D
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Post » Wed Aug 05, 2015 4:05 pm

And before you ask me, yes, I read the tutorial written by @Ashley. ;)

https://www.scirra.com/tutorials/1126/m ... le-devices
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Post » Thu Aug 06, 2015 10:37 am

I didn't write that article, I wrote this one: https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

I strongly recommend exporting to any platform that uses a real browser engine. Canvas+ is not a real browser engine and is missing support for some features like letterbox mode.
Scirra Founder
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Post » Thu Aug 06, 2015 11:17 am

Right, @Ashley, I just mistook and changed the links when I post here.

Thanks! ^^
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Post » Thu Aug 06, 2015 11:21 am

You had answered me. Sorry. :oops:
Last edited by lukezero on Fri Aug 21, 2015 4:07 pm, edited 2 times in total.
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Post » Thu Aug 06, 2015 12:09 pm

@Ashley As a fan of Construct, I enjoy that I got your attention here to ask you whether you can implement the following functions in future versions of Construct 2:

- Support the integration of various CAPX into one. Currently we must do everything manually and is a great and tiring work.
- Manipulation (move/cut, copy etc) of several objects simultaneously in the project tab. For example, now I'm integrating various games in just one and to get everything organized, I created subfolders with sprites and tiles of each game. The problem is that I have to drag one-on-one, which consumes a good developer time.

Thanks for your attention e congratulations for the C2! As a designer (an non-programmer), I'm loving work with it! ^^
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Post » Wed Aug 12, 2015 10:25 am

Someone here has an idea on how to solve this resolution/full screen problem?
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