procedural generating levels

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Post » Thu Oct 17, 2013 11:00 pm

Hi guys,

What I want to know is how can I make a game that procedurally generate dungeons with interconnected rooms, Zelda - A link to the past style. With the camera moving to the other room and all.

Inside every room I want to make a grid to positioning the assets, also procedurally. The grid is for the assets don't overlap.

A very good example of what I want is a prototype know as Herogest, just find it in youtube.

Any help would be appreciated.
Thanks in advance!

PS.: I'm using Contruct 2.danarthas2013-10-17 23:02:00
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