Procedural Generation for beginners[PDF]

Post your own tutorials, guides and demos.

Post » Wed Sep 14, 2011 6:27 pm

I have a couple questions. First, I want the ground to be randomly generated from a few different textures. So let me explain. I have three different types of "ground" textures: grass, tundra, desert. Each has its own value (will be a resource value in game). I want to make it so that the miner sprites will leave behind a random choosing of the three. Is there a way to do that? Also, is there a way to have the clean up event turn whatever is not desert, grass, or tundra into ocean?
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Post » Wed Jun 12, 2013 5:18 pm

I know this is pretty old but just wondering if anyone ever had found any way of increasing the fps
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Post » Wed Jun 12, 2013 7:09 pm

@Zacharianinja Do you mean to increase the performance? I'm not sure if there's optimizations that can be made to the events, so upgrading CPU might help.

Otherwise, you can change the frame limiting in the Properties box for the entire project (from the Project Bar on the left)
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Feb 10, 2014 2:43 pm

is there a C2 .capx example of this tutorial?
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Post » Sun Feb 16, 2014 12:19 am

@pcfernandesjr actually, there doesn't even seem to be a Construct Classic cap of the file either sadly (it's PDF instructions), but the steps would be similar in C2 I assume.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Mar 05, 2014 3:13 pm

Definitely gotta read this. Posting so I can find it later.
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