I have a couple questions. First, I want the ground to be randomly generated from a few different textures. So let me explain. I have three different types of "ground" textures: grass, tundra, desert. Each has its own value (will be a resource value in game). I want to make it so that the miner sprites will leave behind a random choosing of the three. Is there a way to do that? Also, is there a way to have the clean up event turn whatever is not desert, grass, or tundra into ocean?