Procedural map generation

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Post » Thu Oct 19, 2017 4:30 pm

Hey! I'm a beginner and I haven't really worked with any kind of procedural generation. I need some tutorial and some algorithms which I can use to create a map for a survival game. It's doesn't need to be complicated. Firstly I just want to define where is land and where is water and their ratios, so the basic map and then a generation of the resources like stones, trees etc. So basically I need a map generator algorithm that can generate natural looking worlds. Thanks for any help! :)
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Post » Fri Oct 20, 2017 2:13 am

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Post » Thu Nov 02, 2017 3:30 pm

Check out my example of endless noise world generation, this is what you want to be using. Its very simple but you get the idea (etc darker spots are water) increase noise intensity to see what happens as this also affects generation

https://www.scirra.com/arcade/tutorial- ... able-20383
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