Procedural Map Generation

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Post » Sat Mar 27, 2010 7:51 pm

Im looking to generate maps and rooms. Anyone have any examples or example caps to test it out and see if i can use or suggestions on where to look for guides or examples.

Im working on a game where the game content is mostly randomly generated such as enemies and maps. I want to learn how to make it semi intelligent to do it with some logic. Any suggestions would help. thanks
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Post » Sat Mar 27, 2010 9:19 pm

viewtopic.php?f=8&t=4968&hilit=puzzle+tutorial

not a real map with rooms, but looks similar
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Post » Sun Mar 28, 2010 5:43 am

Here is a site that I have recently found:

http://pcg.wikidot.com/

It should have something to help you. I haven't had a chance to look through very much of it yet, but there is a large amount of info there or pointed to from there.
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